Robocom 2.0 Maze Autonomous

The Maze was built and designed by Eastlake High School.

 

ROBOCOM 2016 JUMP TO LIGHT SPEED MAZE COMPETITION RULES

Revision 2 (as of 01/14/16)

The goal of running the maze is to follow the path marked with a white line from start to finish using a line sensor, and to complete the course in the least amount of time while dumping space trash prior to jumping to light speed.

MAZE RULES:

1) Only items included in the kit can be used in construction.

2) The wheel base of the robot must have a maximum width of 8 inches.

3) The length of the robot must not exceed 11 inches.

4) No robot is allowed to be constructed in such a way to straddle maze partitions.

5) Each team will be allowed a total of five minutes to complete the course. Reaching five minutes before completing the course or having a robot rendered incapable of completing the course will result in course failure.

6) The robots will be placed and oriented by the building team, but must start with the wheels behind the start line. The start of all courses will be marked with a red line. The timing will begin once the “run” button is pressed and a program commences.

7) In order to successfully complete the course, the wheels of the robot must completely pass the finish line. At that point the clock will stop. If the wheels of the robot are not completely over the line, the clock will continue to run. The end of all courses will be marked with a red line.

8) If the robot veers of course, it can be picked up by any team member and placed back on the path, but there will be a 10 second penalty for every instance. The robot must be placed back at the point it went off the path. There is no limit to the number of times that the robot can be placed back on the path. The clock will not stop while the robot is placed back on the path.

9) The robot must carry a block of trash from the start line onwards. The block will be provided. It is a square prism that measures 1″ x 1″ x 2″ (fig. 1). There is no restriction on how it can be carried. A yellow line will be used to signal the robot that the trash it carries needs to be unloaded. The trash can be unloaded in any direction. If the robot does not completely unload the trash, or if the trash dump is not attempted, 15 seconds will be deducted.

10) Scoring criteria:

a. The base points awarded for successful completion of the course are 300.

b. The total run time in seconds will be deducted from 300.

c. Every instance where the robot is placed back on the path will result in a 10 second penalty.

d. Not completing a successful trash dump will result in a 15 second penalty.

e. Total points will be calculated as follows:

TOTAL SCORE = 300 – COMPLETION TIME IN SECONDS – 15 FOR UNSUCCESFUL TRASH DUMP

– (NUMBER OF TIMES ROBOT IS PLACED BACK ON THE PATH x 10)

11) It is each team’s responsibility to provide additional batteries for their robots. Keep in mind that fresh batteries improve robot performance. Lithium and alkaline batteries are both fine. Lego Mindstorm advises against the use of rechargeable batteries due to the rate at which the kits drain the batteries, but teams are still welcome to use them.

12) Any actions taken by teams that are deemed to be contrary to the spirit of the competition but that are not explicitly listed may still be deemed “against the rules” on a case-by-case basis by competition officials.

13) Competition rules are subject to change until February 5, 2015. Teams are responsible for checking for updates or revisions to the rules.

Maze Resources:

ROBOCOM 2016 Jump to Light Speed MAZE BLUEPRINT rev3

ROBOCOM 2016 Jump to Light Speed MAZE RULES rev2